Gel Blaster [AUGUST Week 3 – 2025]

Wanted to start a simple weapon project and ended up with a gel blaster model, good to explore and discover several iterations and designs. Also learning more on the overall mechanics of weapon design, several changes and reiterations were made to just make it a realistic and accessible to the user.

Started out with a initial color pop design, bulky, and cubic, almost like a children’s toy.

Then blocking out and slowly fleshing out the design

Got to flesh it out further after deciding on a final design model, included details such as how the gel caps would be loaded from the fore-grip, electrical battery unit on the side, and such.

With some more free time I’d like to revisit this project to flesh and finalize further.

AirPod Container Unit [WEEK 1 – AUG 2025]

It’s been a while, been practicing my hard-surface sculpting skills, working on projects and having come back from a recent NJ trip with family, wanted to finally showcase my attempt at a Air Pod Container, in industrial-futuristic looking fashion.

Started with a simple container design and adding details from there. Heavily inspired by Metal Gear Solid V resource containers and Death Stranding containers, I made a Air Pod size container.

Picking a overall final design, I made some possible colorways that can come out of it.

I had a bit of a monkey-wrench thrown in… when I built my first iteration using ZBrush version 2024 and had to go back to my personal version 2023 license. Unfortunately trying to open a ZBrush project file in a earlier version made it crash every time making my first design file unusable unless I upgraded…

So I decided to start from scratch with a new iteration. Which wasn’t too hard as its just a simple cube with extrusion and hard-surface details. Went with a different take with this second-version:

From here I was reaching the two-week cycle, I promised myself to finish this project out here because as a designer you can always iterate and improve on your previous designs. And rather be stuck on a infinite loop, I have been keeping myself accountable to work in two-week sprints. If I decide to revisit this and spend more time I would add a lot more details, such as a key ring, handle, screws, panel-lines, etc.

I printed a models of various sizes, smaller ones first as test prints to ensure design looked good and resolve any faulty printer issues (there’s always something awry when printing the first time). And afterwards printed a couple working models, primed, painted, decaled and top-coated.

It was a fun project, definitely a good learning experience and exciting to further see new possibilities from here on. I was also amazed how the ZBrush model details were kept in the final print even to the surface etchings, a good sign for panel lines and even adding my signature.

Alyx Belt – Week 2 [JUN 25]

More modelling practice with ZBrush modeling from my reference board, this week I did the Alyx Belt found from Pinterest.

Coming back from my Colorado trip, I wanted to practice my Photoshop painting skills and during the process thought if I made the batter hammer a smushed version and 3d printed it as a backpack charm, going to see where this goes…

Also wanted to spend time using markers and started playing with the Copic markers I have

Patlite Siren – Week 4 [MAY 25]

Using the collected reference images I found on Pinterest, I started my model which was a Japanese LED siren of the Patlite corporation, spending a couple hours everyday was able to get most of the model complete. If I go further with this model, I would include several more details such as the LED internals and back wall. And finalize the model in Keyshot.

The reference image (credit to Daniel Everett):

My model:

Week 3 [MAY 25]

Throughout the week I continued to build the radio blockout with Cane’s hard-surface design course (check out his course here!) and was able to reblock the radio BBS-01 he provided in his starter files.

After this practice, I brainstormed ways to continue improvement and practice of my hard-surface skills using ZBrush, I collected 10+ mechanical reference images and will continue practicing by building these out to the best of my ability. Diverse design pieces are always good as they push different your limit in building through various curves, surfaces and complexities the shape can have. It’s a fun puzzle even with simple objects in how you approach replicating it based on what tool you have in hand.

Left side my iteration, right side Cane’s reference radio blockout

I also concentrated on the rear view of the Batter Hammer stun baton design, built a sketch ready for coloring.

Something about the simple orange-white color palette reminds me of tic-tacs…

I started ZBrushing this design in a quick 1.5 hour session, needs a lot more work… pretty rough…

But not sure if I should continue pursuing this project or take a breather and go for a new project now entirely.

Week 2 [MAY 25]

This week I continued practicing in ZBrush, creating my own blockout version of the radio reference blockout from Cane’s Hard-Surface design class.

left side my blockout in progress, right Cane’s radio blockout

Also continuing with the design of the Batter Hammer baton, more specifically the rear view. There was more thought into it because of higher user interaction on this side, keeping scale/size and usability as well. How will the user hold this? How will they operate this?

Aiming to finalize this and then proceed to building this in a 3d software.

Week 1 [MAY 25]

Had a bit of a break, but this week I was able to get back in to the groove of things. I continued looking into the Batter Hammer design (name to be changed…) and made some ideation sketches from the previous blockout I had made.

There are still problems I see with the design, biggest of all how the core functionality works as its a futuristic weapon design that is similar to a stun baton and uses energy projectiles.

I started sculpting in ZBrush, but decided to hold off until the design is further fleshed out.

I did continue practicing hard-surface sculpting and will continue to do so.

Week 3 [MAR 2025]

For this week I took a bit of a break from the batter hammer and did more sketching and hard-surface sculpting practice.

Some models from practicing hard-surface sculpting in ZBrush

Sketching on Photoshop, a mask sketch was really interesting to me at the time so decided to paint it and to see where it goes

Week 2 [MARCH 2025]

This week I was focused on the overall design of the Batter Hammer, the original quick design I made didn’t really seem great, I continued modeling the piece but made small changes here and there to see if I can improve it

But ultimately I started doing more overlay sketches to see if I can do different iterations of the design to see which stuck out, will continue to do so possibly in the following weeks