This week I spent time getting into diving into different topics/projects I hope to work on.
One such project, I call the Lab, which will be a 3D representation of my design studio and fictional hyperbolic time chamber. I wanted to use Unreal Engine 5 to make it a explorable environment and started by testing how I can import objects into this software. I took my MGSV container model from Fusion 360 and was able to successfully import it, but I quickly realized how you import the model is important. My model had multiple bodies, textures and shaders that came from the Fusion 360 software. After multiple runs, I simplified the model essentially by combining as many bodies as I could. Good to know for the future!
Here are three models stacked in the UE5 level:

One thing I wanted to add was a mini-remote facility on the edge of the Lab, I got the idea one day during a roadtrip with family, I would see tiny facilities housed around by a metal fence, a small driveway for 1-2 vehicles, patch of grass, tiny trees and a small building that looks like a design team would go to everyday to do their work. I made a tiny sketch of what it could like if I gradually get to building the Lab:

My little brother lost a piece from his Gundam Providence MG model kit, tasked me to model and 3d print it, the part ‘J10’ was modelled in Fusion 360 and made the slice run in Chitubox, tonight I will be printing it with him, hopefully they come out well!!


I started sketching at a coffee shop, hope to get back to the groove of things and to build a habit now as I grow my skillset.


Here’s also a quick hour run in Photoshop, trying to re-learn how I used to blend paints, my current brush set is not really ideal though… might revert back to default brush pack…

Lastly I practiced hard-surface design through ZBrush, doing a couple hours each day at my local coffee shop:

![Week 2 [FEB25]](https://aonepathan.blog/wp-content/uploads/2025/02/image-4.png?w=700&h=430&crop=1)



