MGSV Resource Container

To kick things off… I always wanted to re-create the small container unit as seen in one of my all time favorite video-games, Metal Gear Solid V: Phantom Pain. This small container housed a type of resource mineral which Venom Snake could find in enemy bases and was color-coded to represent the resource. I don’t know why, but I was enamored by this container, it had good design and the graphics on it were simple and industrial.

After watching Wokkie’s video on how he creates his container projects, I started using Fusion 360 as well and was able to get to a finished first prototype build of the container.

Pretty happy with the result, the goal was to capture the look and feel from the game and even though some details are not accurate/perfect, it’s acceptable in my opinion. I was able to print it as well and will show the results in a future post. From here I was excited to look into how custom water decals should be constructed and how to spray paint this model.

POD (Print-On-Demand)

POD (Print-On-Demand)

One endeavor that I was looking forward was to somehow get into a creative side gig that could earn me some pocket money while continuing to work on art was to pursue print-on-demand businesses such as RedBubble. I had various ideas of creating designs around Metroid helmets, Cyberpunk 2077 references and Nintendo controllers. But three things I learned very quickly:

Copyright infringement and trademark work is not encouraged.

Basically creating a design that resembles another intellectual property is actually against the law. This confused and quite honestly bummed me out as I see literally thousands of designs on RedBubble using intellectual properties. If everyone else is doing it, why can’t I? Digging deeper into it, anyone can post fan art or use references to intellectual properties until their account gets banned. Big companies such as Nintendo and Disney also aren’t that strict it seems to send cease-and-desist letters to every account using their properties. In the long run, it does not seem worth it, but is a uphill battle if you want to get noticed above this popular trending topics.

Few of the designs you will see when you look for Metroid related designs, most highly (if not completely) resemble Nintendo's intellectual property
Few of the designs you will see when you look for Metroid related designs, most highly (if not completely) resemble Nintendo’s intellectual property

It is not a sprint, but a marathon.

Or even better a journey to get some decent income from a print-on-demand business. It takes hard work and consistent effort on your channel to get some income down the road. From what I’ve learned in the numerous online tutorials, to have some success, you should be working a couple hours every day and posting as many designs as possible to start building traction.

Aim your designs on trending pocket niches

But even then, you should aim to focus on trending pocket niches that can help grab customer’s attention to your channel. There’s a lot of good info on the web about this, but essentially what many designers do is they figure out what is a good trend/niche subject that people are interested in (such as meme shirts or coffee) and if that topic doesn’t produce many designs/results, it is a sweet spot for that designer to submit designs to that topic. That way users that are looking at that niche will most likely see your designs first, resulting in better probability of sales for you.

This week I certainly learned a lot about how print-on-design businesses work and what it takes to try in getting some success. It is not as simple as I first thought, but now I am considering trying to still tackle it, either way it would be experience. My goal is to use my artwork mainly if I am to open a RedBubble channel.

If you have any thoughts on the subject matter, leave a comment below! I am new to this, so any feedback is openly welcomed. How has your past experience been in the print-on-demand realm? Do you know something that would help and I missed here?